FreeMarket is a transhumanist science fiction roleplaying game designed by Jared Sorensen and Luke Crane. It is inspired by the works of authors such as Bruce Sterling, Cory Doctorow, William Gibson, Neal Stephenson and Jim Munroe.
WHAT DO YOU DO IN THIS GAME?
The game is about life aboard FreeMarket, a space station orbiting the planet Saturn. The goal in every game of FreeMarket is to acquire and maintain social capital. The players do this by risking their current status in small scenarios, all the while striving for a big pay off in the end.
In service of this goal, you play a member of a small group of like-minded individuals living on FreeMarket in a sea of other similar groups. The groups are all bound together by a social network that promotes cooperation.
WHO ARE THE CHARACTERS?
In truth, most characters on FreeMarket are technologically modified agents of political, social, cultural or ethnic groups with various cutthroat agendas designed to raise their efficacy and status on the space station.
WHAT DO THE CHARACTERS DO?
You can achieve what you want by negotiating deals, creating technology, trading services or recognizing and promoting trends. Flow is primarily earned by cooperation, trade and donation. It is earned secondarily through the “friending” of other people aboard the space station. Characters on FreeMarket are hackers, builders, negotiators, philosophers and outright freaks.
- To create or repair technology use Printing, Mobbing, Cultivation and Recycling.
- To trade for services and technology use Negotiation, Kinesics and Thin Slicing.
- To play at politics, use Social Engineering, Kinesics, Thin Slicing and Negotiations.
- To hack FreeMarket Station and its inhabitants, use Switching, Flood/Bleeding, Mobbing and Breaking.
- To steal technology, use the Ghosting and Social Engineering abilities.
- To blackmail a person or group, use Social Engineering, Kinesics and Thin Slicing.
- To assassinate or injure another member of a rival group, use Wetwork and Breaking.
HOW DO I GET AHEAD?
In order to get ahead, you must navigate FreeMarket Station's delicate social structures, balancing your own wants and needs against the conventions of the community. Sating your desires cost you. Going with the flow earns you benefits.
To become successful, your group's social standing must increase in relation to the other groups. This is achieved by engaging the game's challenge system in order to acquire more flow.
WHAT'S GAME PLAY LIKE?
The game is facilitated by a player called the superuser. Other players are called users. To play the game you need one superuser and between one and four users (the game supports up to five players). Each player uses a special deck of cards and a handful of tokens to engage in roleplaying challenges.
WHAT'S THE RELEASE DATE?
We don't have a firm release date yet. The game design for FreeMarket is complete and is in the editing and layout stages. Once the text is edited, we plan to offer a free PDF of the rules for those who wish to be a part of our colonists program. Sign-up information will be available on this website.
Once the art is finished and the editing completed, we will offer a limited-edition deluxe boxed set version containing the game and everything you need to play it (and more!). Only 1000 copies of this boxed set will ever be produced.
HOW MUCH WILL IT COST?
Like the release date, the price of the boxed set has yet to be determined.
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